Saturday, August 31, 2013

Peggy May 08 Special Gift Converted Teen-Elder

Peggy May '08 Special Gift ~ Converted for teen-to-elder

I had this hair sitting for two years on my dead projects folder, and I finally found the way to make it work properly! It's lovely, so I couldn't miss it anymore!


~ This conversion works for female teens, young adults, adulst and elders.
~ Two versions available: EA's highlights and Adjust-Shine highlights (you can have both at the same time)
Two versions available: one with bows, and another without bows (you can have both at the same time)
~ Both package and sims3pack formats available.
~ Polycount is high. Around 9000+ polys fot both HQ and LQ.
~ Morph states and breast slider compatibility not needed.



- I Don't Take Any Credit of The Mesh Itself. 
- Please, don't redistribute. Give credit to PeggyZone and to me.
- Original hair by PeggyZone
- Mesh IS included!

Friday, August 30, 2013

Lunar Eyes

Lunar Eyes from Mod The Sims, By Lunararc

Hey guys,

This time I've made new contacts for your sims. Actually the whole texture of the contacts is made by me using Photoshop tools and feavre eye brushes ( Creative artist at deviantart ) and It's ok to use her brushes as long as i credit her and add a link of her brushes as written in her policy, check below. After changing the size of eye brushes they became blurry so i added some hand painting to give 'em a real look.Hope you enjoy!!

Description:

- Base game compatible
- These contacts for both genders and all ages ( Toddlers to Elders )
- 3 recolorable channels: iris color, inner ring color and the sclera
- These contacts are non default and can be found under custom Makeup
- The HQ mod is recommended for highest quality
- Custom thumbnail is included



Custom contents used:

-Skin: ESkin-nAtural+ by teru_k
-Eye contacts: Watercolour by Elexis
-Eyebrows:Bare Naturals by Elexis
-Hair: Newsea Barbra Retextured by Eternila
-Eyelashes: Eyelash Design Set by S-club

Additional Credits:

- LOVE THE NEW LOOK CONGRATS MTS
- feavre and her gorgeous Eye Brushes
- TSRW, Adobe Photoshop


 LunarEyes - by Lunararc.rar









Update 8/30/13

Hey guys! I'm probably going to get the sims 2. More info on that in my sims 2 blog. Yes, I made one all for the sims 2! It's under construction, but I think it's going to be great! Click here to go to it. It's called my sim 2 blog, not my sims 2 blog. Once again, just another abandoned site with like one post. Grr.

Wednesday, August 28, 2013

Wild West Set

From http://sims3s.ru/

Set the "Wild West"
In the 16-piece set includes:
2 function: door saloon, bar professional (requires add-on "Twilight");
3 accessory: hat men's and women's, men's sheriff's hat and revolvers for men and women;
11 pieces of decoration: the saloon sign, cactus, guide, rifles on the wall, a collage of pictures, sheriff's hat, gun, bullets and coins, cards and money, whiskey.
Mesh revolver - free 3ds model, retexture


Stupendous Splotches

 Stupendous Splotches by PharaohHound from Mod The Sims
Pintos looking plain? Spaniels lacking spunk? Spice up your pets' coats with 9 new patch markings!

Creates beautiful Gypsy Vanners (this model is now available for download here):





Capable of making complex designs with just two markings:





Perfect for paint horses:





All markings have 1 recolourable channel, and are available for all species.

Terms of use
You may:
  • Use these markings in your pictures and stories. A small link and credit would be greatly appreciated, but is not required
  • Upload pets created with these markings to free sites only, with link to this page and a credit

You may not:
  • Steal by claiming as your own, reuploading them anywhere, or by filesharing
  • Clone or modify these markings in any way
  • Package these markings with pet uploads. For pet uploads, please link to this page.

Want to make your own markings?
Head over to my Custom Pet Markings Tutorial.


Additional Credits:
Created with:
  • S3PE
  • s3oc
  • Adobe Photoshop CS5

Many thanks to leesester, for helping me design my models, and for putting up with my constant indecisiveness. :D

Expansion / Stuff Packs Required
Pets

You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
Download files
D/L Filename


PharaohHound_Splotches.zip

Monday, August 26, 2013

How To Convert Clothes For Teens by Anubis360

This is a thread from Mod The Sims. It can be found here.



Hello there! It has always been a tedious chore to convert any of my clothes for teens, but after many trials, I've found a way to do so without so many effort. It is not probably the only way to do it, but this is my way to do it.

What you need:
- Milkshape 3D. I guess you can use other programs, like Blender, but I wrote this tuto for MS3D as it is the program I use.
- Extended Manual Edit plugin by demon432.
- TSR Workshop and .wso plugins
- Cmar's Mesh Toolkit
- A medium knowledge of meshing tools (either Milkshape or Blender or any other program) and custom content creating.

What this tutorial WON'T teach you:
- How to use Milkshape3D
- How to make clothes
- How to work with meshes
- How to franken-mesh
- How to use TSR Workshop
- How to use Cmar's Mesh Toolkit

NOTE: In this tutorial I work with a mix of simgeom and wso files. This is because wso files tend to get glitchy if you touch them too much. I recommend to work around with simgeom's first, and export as .wso files when you're finished.
Also, I'm working with a female body in this tutorial, but the technique also works for male teens.

So let's begin!

Step 1
Open Milkshape and import the adult body you want to convert. You don't have to import the morphs, just the "base" mesh. Name it "group_base" if you haven't already. Hide it.





Step 2
Import any teen body you can use as base. In this case, I have used tfBodyCheerleader (you can download it at the bottom of this tutorial) Now, click on GEOM-01 like I've done, and press "Up" to move it above youre base mesh. This is very important so don't miss it!




Step 3
Select and zoom in to the neck seams. You'll see here that the vertices don't match perfectly each other, and they don't have the same normals, so we have to fix that or the head won't match with our neck.




To begin, select the same vertices from your base and the teen body, like in the following picture:




Step 4
Now, go to "Vertex/Extended Manual Edit"




And the following window will open.




Step 5
Make sure you have the "XYZ" and "Normals" button pressed down. Select the first box under "X", and the number will autoselect. Press "CTRL+C" to copy that number.




Step 6
Now, click on the box below, and paste the number using "CTRL+V".




Step 7
Repeat steps 5 and 6 with the rest of the columns, until you get something like this:




Once you're done, repeat the steps from 4 to 7 for the rest of the vertices.




Note: You will see something like this eventually:




Don't worry! This means you have selected the seams vertices, where the back and the front of the body joint and two vertices are in the exact same place. The first two are the ones you have to copy for the bottom two.

Step 8
You'll notice that the rest of the neck doesn't match too well either




You can use Extended Manual Edit, or just scale by X and Z to get it to look alike, as it isn't really important if this matches perfectly.







Step 9
Another important thing to fix are the ankle seams.




Here, repeat the steps from 4 to 7 again, with both ankles.




Step 10
You have already finished matching the most important things, but now you have to make that adult body look more like the teen bodies from the game.
Starting with the legs, select one like in the picture below and scale it by X and Z until it looks like the teen leg. Pretty much like in step 8.




Note: You could also remove the adult legs and replace them with teen legs, but that requires some franken mesh experience, and also fixing the bone assignments, UV map and matching the legs with your mesh. That's up to you!

Now it's time to adjust the breasts. You'll notice that teens have smaller breasts.




So scaling down by Z and then moving it backwards will do the trick. Remember to fix the belly to match. Notice in my picture there is a "lump" right below the selection that needs to be moved backwards as well.




Teens don't have hourglass waists, so you must make them a tad wider. In my case, the waist wasn't too thin, so it is not as noticeable as it would be on a high waisted dress, for example.




Last but not least, we have to make the whole body a little thinner. Do a selection similar to the picture below and scale down a little by X. Then unselect the first and last rows or vertices and scale down a little bit more, to make it look harmonic. Also if you wish, you can make their rear flatter.




We're done! So it's time to save and export as a .wso file with a name like "Body_teen"




Step 11
We're now off to create the morph states. Open Cmar's Mesh Toolkit and go to "Auto tools for WSO" tab and then "Auto-create Morphs"




On "Wso mesh to morph" we'll select our "Body_teen" file using the "Select file" option on the right. And on "Reference WSO mesh" we'll select a .wso file of a teen body exported from TSR Workshop. I can't tell you what file to choose, as you have to pick a body that looks like the mesh you are converting. If you're converting a dress, then clone a teen dress with TSRW and export the file to use it. In my case I'm converting an outfit with tight shorts, so I'll be using the basic naked teen body.




Now just press "Create Morph Meshgroups" and let the Mesh Toolkit do its magic! Save the file as "Body_teen_ MORPHED"

Step 12
Go back to Milkshape, start a new file and import your "Body_teen_morphed" file. Delete the "group_special" group if you're not using it, to save some space, as it is the pregnant morphs and teens don't use it unless you use mods to get them pregnant.




We have to look around, because even though the Mesh Toolkit does a great work, you'll find some iffy details specially on the fat and fit morphs










Once you're done fixing those, export the file and override the "Body_teen_morphed" you've created later. Or if you don't like doing that, just re name it.

Step 13
Go back to the Mesh Toolkit, and on "Reference WSO mesh" select your "Body_teen_morphed" file. Press "Create Morph Meshgroups" and save it as "Body_teen_FINAL". I do this because, I've explained before, working over .wso files is risky, so the best is to not to import touched .wso files on TSRW.




Step 14
To finish, open TSRW and clone a teen body and import your new and shiny converted mesh! Here you have a comparison of a teen using the adult body and the teen body, to see how the seams and morphs don't match correctly:




Note: I use Extended Manual edit instead of Merge tools to match the seams, because I like having control over everything so I don't miss any detail. BUT if you want to learn how to use them (since it's quickier) you can learn about them here and aply those steps instead.

And the tutorial has finished! I hope you find it useful, and please comment below if there's anything you don't understand, so I can help you out or improve my tutorial
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